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Date: 2006-08-31 09:51 pm (UTC)
You bet, but this isn't going to be a general DP book, this is going to be a research-oriented snapshot of the state of the art. Most of it will likely be mathematical formalizations and the like, and will assume you already know the DP literature pretty well. Aimed at possibly being a graduate level analysis textbook.

If you're looking for more practical texts, then I'd start with the granddaddy _Design Patterns_ text by Gamma et al. It's a good intro, and pretty clear. Also, it lays out the basic patterns that most people use.

OTOH, I can talk about this crap for hours if you're interested - one of the books I have in mind is an approach to programming that *starts* with patterns instead of ending up at them. And yes, I actually have a way of making it understandable to the novice. :D Given an understanding of what a function is, and what variables are, I can walk a new programmer up through OO principles in a methodical fashion such that they learn to think in abstractions from the beginning, instead of trying to shoehorn those in later. I figure it should be easier for an established programmer to pick up the patterns portion along the way. ;)
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